100 BEST PC GAMES challenges right now for XBOX ONE

Here are 100 BEST PC GAMES which can challenge you in your real life :


  • Sure, it’s 13 years old. And yes it,s gone through many changes – from hats to matchmaking. But for all the many hero shooters released in its wake, no other multiplayer FPS offers the same pick-up-and-play hilarity of a good TF2 server.
  • As an experimental sounding board of games-as-a-service ideas, the current TF2 is weird and baggy. As a game about nine idiot characters competing over patches of gravel, it remains a triumph.


Your view on the current state of Hearthstone depends on how you feel about three things.

1) The release of the new class: Demon Hunter.

2) How much you like super high variance cards like Dragonqueen Alexstraza.

3) Whether you play the Battlegrounds mode.

I think demon Hunter has been a success and helped refresh standard. I am less fond of those swing cards. And Battlegrounds is great, providing a welcome distraction when the Standard ladder looks grim.


  • This artful adventure straddles a line between techno-app album and rhythm-action videogame.
  • A belter of a soundtrack acts as a heartbeat to the game’s meandering levels and helps to direct you between the many obstacles in your way as you traverse psychedelic forests and high-speed city pursuits – oftentimes following a group of neo-clad bikers or theatre thugs that speak only through the medium of dance.
  • But beyond its 23 action-packed levels, there is a sense of progression that’s far more personal. the game’s protagonists start out her journey by tumbling into an interdimensional highway following a traumatic life event.
  • But it’s not long before your masked alter ego is confident, collected, and ready to reshape her world. Sayonara Wild Hearts is just as much a message of self-love as it is a musical journey.
  • It takes roughly only an hour and a half for a single playthrough, yet like any good album, you will be wanting to come back again and again. If not for the achievement of reaching gold rank in every level, just to breath in the audio-visual experience.
  • There are few videogames that are so wonderful engrossing as Sayonara Wild Hearts with as little screen time – set aside an evening and lose yourself in it.


  • It’s amazing and strange, feeling leaving the Claustrophobic gloom of Moscow behind and exploring the wider world in a Metro game. Exodus is a post-apocalyptic road trip that massively broadens the scope of the normally tunnel-based series.
  • It is still the same game dep down, mixing scrappy, violent first-person combat with exploration and survival elements. But dramatic changes in scenery and bigger, more maps, including a vast desert region, give the series a new lease of life.
  • It also has a lot of heart: particularly aboard the Aurora, the train that’s ferrying you and your friends across the Westland. Here things get slower and quieter, letting you get to know your companions, and yourself, as you search for a better life in a shattered world.


  • This time-sensitive action-puzzler is proof high-resolution textures and intricate animation are not necessary for maximum immersion. For a bunch of shapes in a white void, the sense of presence as your dodge enemies is incredible – it’s easy to forget the vague architecture around you isn’t real.
  • More than I’d like to admit, I’ve curled into a ball on the floor to avoid attacks, then tried picking myself up by leaning on objects that are not actually real. Any game that leaves you crumpled in a heap on the floor is either very bad or very good.


  • It is a Pokemon snap by way of Marc Ecko’s Getting Up. It is a first-person parkour sim full of dejected, piss-poor bottom feeders like me. Every frame is a photo ripped from a zine, every line of dialogue a potent zinger worth of its own comic panel.
  • Eat banana slugs and trip hard, float into the sky, or under the sludge for a peek at reality. Spit into the CEO’s food. Trigger a nuke. Walking sims certainly have come a long way, baby.



  • VALORANT is your global competitive stage. It’s a 5v5 tac-shooter matchup to plant or defuse the Spike in a one-life-per-round, first to 13 series. More than guns and bullets, you’ll choose an Agent armed with adaptive, swift, and lethal abilities that create opportunities to let your gunplay shine.
  • I got used to weird shooting, were the on-boarding I needed. Now I can enjoy a type of FPS that always scared me away from and it rules.


  • The biggest and fourthiest addition to this storied party game franchise features the blanking fun sequel Fibbage 3 and its new game mode, Fibbage: Enough About You; the web-based frame game Survive the Internet; the spooky date-a-thon Monster Seeking Monster; the deranged debate match Bracketeering; and the one-up art game Civic Doodle.
  • Use your phones or tablets as controllers and play with up to 8 players, (16 in Bracketeering!) plus an audience of up to 10,000!


  • This HD remaster is based on the smash-hit 12th installment of the FINAL FANTASY series, which has shipped over 6,100,000 units worldwide, featuring a new, re-worked game design!
  • Not only have the graphics and sound been updated to take advantage of the power of new hardware, but the core game design has also been tweaked to produce an evolution of the original FFXII fitting for the current generation.
  • Enjoy a classic adventure reborn!


  • Deus Ex is both a first-person shooter and a role-playing game. The role-playing parts extend not just to the character’s skill customization, but also to the flow of the story.
  • As JC Denton, the choices you make in dialogues, but more importantly in how you play the game, can alter events in the story. While the main path of the game is set in stone, within that path there is a lot of room for deviation in playing styles.
  • Most any given situation can accommodate the sneaky type of player or the type that goes in guns blazing. For example, a building might be guarded by robots and you have to get in.


  • Originally, C&C was an alternate take on Westwood’s previous release, Dune II, having repurposed many gameplay elements and mechanics from the 1992 DOS classic.
  • But in the ensuing decades, C&C has written its own legend, thanks in no small part to its fast-paced gameplay, tongue-in-cheek FMV sequences, hard-rockin’ soundtrack, and ready availability on consoles, a market often shied by the majority of map-based strategy titles.


  • The game starts with a party of four adventurers locked inside a cage in the hold of a sailing ship. In a good old story-telling fashion, a storm ensues, wrecking the ship.
  • In a hilarious turn of fate, the iron cage is delivered onto the shore of a lonely island perched on a torn piece of the ship’s decking.
  • The four adventurers get out and soon realize that they have landed on an island filled with traps and puzzles, custom-designed for unwary travelers. Ruins, shrines, dungeons, and mines have to be explored in order for them to survive the experience.


  • The humans who survived the attack have developed a plan to build massive spaceships that will carry the remaining survivors into space.
  • Unfortunately, the only spaceport that’s capable of launching such ships has been taken hostage by the demonic invaders, who have placed a force field over it, causing it to malfunction.
  • The marine then battles millions of demons and is able to deactivate the force field, allowing the remaining humans to escape. Once all the survivors escape Earth, the marine is the only human left on the planet.


  • The gameplay system is similar to Fallout 3 gameplay, although some changes have been made, one being changes to the combat system to give the feel of a first-person shooter, including the ability to use weapon iron sights.
  • The game also made a change from the true bullet flight paths in Fallout 3 to simulated bullet flight paths, which means the bullets, when fired, originate from the center of the screen’s crosshairs, rather than the tip of the gun’s barrel.


  • Five highly specialized assassins fight for the Shogun in his war against conspiracy and rebellion. Take control of this deadly team and sneak through the shadows between dozens of enemies.
  • Choose your approach when infiltrating mighty castles, snowy mountain monasteries, or hidden forest camps. Set up traps, poison your opponents, or completely avoid contact.

You decide!


No other RTS – heck, few other games – come close to matching Homeworld’s incredible style. The art, the soundtrack, the tragic sci-fi yarn -it’s so lavish.

Even the way the ships move is stirring. It’s like watching a cosmos ballet. It’s all so impressive that it threatens to overshadow the fact that Homeworld’s also a brilliant strategy game with a tricky, persistent campaign and the best space battles around.


I love how much of a step forward for online CCGs this feels. That applies to the mechanics – where the best bits of Hearthstone and MTG are combined into a tight, strategic back-and-forth – but also to its business model, which does away with randomized packs and, brilliantly, just lets you build the decks you want to build.


  • This recently became my most played game on Steam, overtaking the likes of Witcher 3 and even my beloved Euro Truck Simulator 2, which should give you some idea of the impact it can have on a person’s free time.
  • It is a worryingly immersive game, whether you’re hunting bounties, trading, or just freely exploring its scale replica of the Milky Way.
  • Sure it is grindy and it is slow-paced, but the feeling of being there, of clawing a living out of vast galaxy alongside thousands of other players, is a sci-fi dream come true.


  • A very British game about traveling through space on a little locomotive might have been horribly twee in another studio’s hands, but not Failbetter’s.
  • It is a mad and magical version of Victorian Britain transposed to the cosmos, where queen victoria has weird time powers and people live on floating chunks of rock – surprisingly picturesque ones – or massive space plants or steampunk metal behemoths.


  • There is still nothing else quite like crusader kings II. Over the years Paradox has fleshed out its already gargantuan strategy RPG through dozens of expansions with changes both bold and granular.
  • you can even dabble in witchcraft now. Its scope is ridiculous. And since all of those expansions came with even larger free updates, the base game has not stopped growing.
  • It is also now entirely free.


  • 80 Days is one of the finest pieces of interactive fiction on PC because it roots its superb storytelling in a compelling management loop.
  • you are being told a fun, colorful story about a voyage around the world in a steampunk alternate history, but you are also juggling your budget and keeping your stoic master Phileas Fogg happy.
  • Completing the journey in 80 days is difficult, but if you fail, it doesn’t matter. You can try again, and the story will be totally different.


  • Hades manages to squeeze the fight, rinse, repeat the roguelike structure into its narrative, and so in a way that’s genuinely entertaining.
  • Each return trip back to Hades Underworld is a chance to try out a new weapon or upgrade, and that’s kept me coming back for more. Especially as the story changes as you go through different runs.


  • Sea of Thieves is a refreshingly ambitious game, aiming to tempt players into a big, open-world multiplayer environment where you can get attacked by rival pirate ships, fired upon by skeletons from islands you’re passing by, or be snatched from your crow’s nest by giant sea monsters.
  • It’s an experience I’ve enjoyed playing both during the beta and a visit to Rare, all while blasting rival pirate ships with cannonballs and digging up secret treasure chests from islands. It’s a game that’s had me smiling almost as much as playing Super Mario Odyssey.


  • The thing that Control absolutely nails is the atmosphere.
  • It is a weird world of supernatural bureaucracy is so wonderfully realized – both visually, with creative, brutalist surrealism, and in its world-building, fleshed out through dialogue and text logs that are equal parts hilarious and sinister.


  • A simple yet challenging roguelike adventure that punishes you for the tiniest mistakes. It’s unique in that it offers a different experience depending on how far you are willing to explore.
  • You are free to simply play through, make your way to Olmec’s Lair, and finish the game. While this is perfectly satisfying, there are so many hidden areas and special items to discover that can enrich your journey along the way.
  • It also features the cutest pug in any video game ever.


  • Survival and Crafting games can quickly become slog of repetitive tasks, but Factorio’s hook involves automating the jobs before you get sick of them.
  • And it is something of a thrill to build the machines to do those tasks and even more thrilling to realize you can build machines to build those machines.
  • Once you’ve got a few assembly lines running smoothly it’s easy to lose yourself in the glorious expansion of your busy.


  • Vermintide II is harsh but in the best possible way. It challenges you, and then rewards your determination with a better understanding of the mechanics.
  • You get slightly further with a better understanding of the mechanics. You get slightly further with each run, gear upgrades embolden you, communication with your buddies becomes more nuanced, and before you know it you’re facing down the Skittergate like the team of wisecracking badasses that you are.


Unlike real-life golf, Triband’s experimental curio is wonderfully accessible. Every person I invited to play was immediately entranced – the drag-and-click controls are simple and satisfying enough to draw anyone in.


There is something wonderfully swaggering about developer Klei reinventing stealth so perfectly with Mark of the Ninja and then coming back to do it again in a totally different genre, completely nailing it twice in a row. That is true confidence.


  • It is frequently joked about as the best game to read about but never play, but that kind of outlook dismisses just what a unique and special game EVE Online is.
  • Sure it is a very cerebral experience that often boils down to staring at spreadsheets, but that is because it’s so good creating a virtual life that it successfully recreates even the most boring bits of living.
  • Just don’t play it alone – this is one MMO where multiplayer is particularly mandatory.


World of Warcraft’s been in a rough spot the last few years, despite the latest expansion, Battle for Azeroth, having a lot of issues that get in the way of what WoW does best, this is still a worthwhile and entertaining MMO full of adventure.


Destiny at its core is a first-person massively multiplayer online game (FPS-MMO). Developed by Bungie, who is most famous for the original Halo trilogy, Destiny takes the core game mechanics from Halo and builds upon them with epic loot systems, character classes, and a truly operatic sci-fi universe.


  • Warframe is a cult loot shooter that is simultaneously remarkable for what it’s achieved and unremarkable in embodying many trends of recent years.
  • Digital Extremes’ game is symphonically AAA and lean, PC and free-to-play, bewilderingly complex, and immensely popular. It simply does not conform to norms, yet manages to be beautifully playable and endlessly fascinating.
  • Launched by Unreal co-creators Digital Extremes in 2013 — as the Canadian studio’s last-ditch attempt to save itself — Warframe was met with mediocre reception.
  • Over the last six years, however, it has grown quietly, layering features while porting to PlayStation 4, Xbox One, and, most recently, Nintendo Switch.


  • By the end of each mission of this game, you will have shredded wave after wave of the underworld’s nastiest hellspawn.
  • While it is firmly rooted in its hack and slash history, a choice of three characters offers new opportunities to nail down precise combos and a varying blend of otherworldly and overly-excessive combat.
  • When you finally mash the buttons just right, you are rewarded with an increasingly edgy soundtrack and a gory crescendo of blood, orbs, and rock organ.


  • Her Story is special because it tells a story in a way only a videogame could.
  • It’s subdued police procedural with a distinctly British sensibility, told entirely out of order.
  • You piece a suspect’s story together by digging through a fragmented archive of short interrogation clips, tapping keywords into an old PC to uncover clues about what her story actually is.
  • But the order you find the clips in, which is different for every person who
    plays the game, can distort your perception of the narrative in interesting ways.
  • The detective story is as old as fiction itself, but Her Story is an exciting fresh take on it.
  • And if you want more follow-up Telling Lies expands on the concept with a larger cast of characters and higher production values.


  • Easily one of the prettiest games to release in 2020. Ori and the Will of the Wisps is a Metroidvania that’s truly rewarding to explore.
  • New abilities are frequently introduced, encouraging you to thoroughly comb every inch of its beautiful map.
  • Engaging in combat with enemies is difficult at first, but as you master your skillset, landing the perfect combo on a tough creature feels glorious.
  • Be warned. its heartbreaking story will play on your mind for some time afterward.


  • 11 Bit Studios’ other game, This War of Mine, is part of the curriculum in
    Polish schools now.
  • Frostpunk educated me more. For starters, this game about managing a steampunk city through an ice age taught me the value of child labor and religious zealotry.
  • Tenanted harsh policies to keep citizens from freezing but found myself putting the brakes on as soon as I could.
  • Sure, I passed the law allowing children to work because the engines were on the brink of failing.
  • But when I transitioned them away from picking up coal to light kitchen duty, it felt like I was clawing back a society worth living in, scrambling up the hierarchy of needs. It’s powerful stuff.


  • This ambitious fan-made remake is probably the best way to experience the first Half-Life on a modern PC.
  • It differs from the source material in a lot of ways- particularly the greatly expanded (and
    improved) Xen chapters-so purists might argue otherwise.
  • But with bigger, more dramatic levels, production values approaching Half-Life 2, and new puzzles and set pieces, Black Mesa breathes new life into Gordon Freeman’s debut
  • It’s astonishing that something this confidently made is, essentially, a fan project. And doubly so that Valve allowed them to sell it on its own distribution platform.
  • If you’ve ever felt the urge to return to the Black Mesa facility, this is the perfect excuse to go and reintroduce your crowbar to some headcrabs.


  • It might not offer the high-speed thrills of Forza, but ET$2 remains one of the best driving games on PC.
  • Not only do its trucks feel great to drive, with weighty. nuanced handling, but its world is
    absolutely massive.
  • You can drive from the UK to Russia, stopping at Scandinavia, Eastern Europe, and a dozen other countries along the way, which makes it a brilliant road trip simulator.
  • It’s also very chill. I always have it installed in case l ever feel the need to hit the road and de-stress.


  • In 2020, you could catch a live viewing of inception inside Fortnite. During a time when theatres are closed all over the world, I could watch a movie in a communal space with other people.
  • Travis Scott put on a psychedelic show that drew 12.3 million viewers and doubled as his
    official music video.
  • Party Royale arrived with its weekly EDM shows and non-violent pub games.
  • Epic turned the damn game off for days for marketing purposes.
  • Fortnite is still firmly embedded in modern gaming culture. It”l be around for the next decade, easily, and remain popular throughout.
  • For good reason, too. It’s a COVID-19 era concert and movie venue.
  • It’s a creative sandbox filled with thousands of unique, user-created platforming challenges, combat arenas, and escape rooms.
  • It’s a base-defense game layered with RPG systems and loot drops for endless replayability.
  • And, yeah. it’s still an excellent battle royale shooter that’s still surprising me with every
    seasonal refresh.
  • We’ve already seen NPC-patrolled spy bases that turn certain areas into tiny infiltration and deception arenas, and now Epic’s flooded half the map, transforming every scrap of land into a highly contested hot spot – never mind the sharks sailing through the air to ruin campers. Still free, still fantastic.


  • Skyrim is the forever game, nearly a decade old now and still kicking around.
  • It is very large and very good, but it’s really stayed relevant because of the number of
    mods that its community has churned out.
  • Whole new games have been built out of it, along with a slew of improvements that you shouldn’t start your journey without.


  • A dark horse if there ever was one. Caves of Qud is the best RPG you’re not playing.
  • It’s like Dwarf Fortress, except much less daunting and centered on a strange, alien world with some of my favorite writing in games.
  • Each time you play, whole cultural histories are randomly generated for you to learn about as you pick through the dilapidated ruins of Qud’s lost civilizations.
  • It’s a cerebral, ambitious, and impressive RPG with a humble ASCll-esque art style.


  • You’ll probably want to mod the hell out of it these days to get it slightly more up to snuff.
  • But even in its vanilla form, it’s unmatched in the sense of dread it provides.
  • Most games eventually turn you into a superhero, but STALKER never lets you forget you’re just a squishy mortal and that an unceremonious death can happen at any second.


  • Urban fantasy with a dash of BioWare’s companions and consequences, Unavowed feels like a reimagining of classic point-and-click adventures.
  • It’s steeped in puzzles-most expertly woven into the story- and handsome pixel art, but it also offers more freedom to chart the course of your adventure. giving you authorship over the story.


  • Prey is a spooky space station game in which you play prop hunt, where any medkit could
    actually be a spider-monster while you have a glue gun and Nerf darts.
  • It’s not just another space station game. It’s the ultimate. Arkane didn’t remake Prey. they made System Shock 3 and then called it Prey.


  • You can play Session with classic Skate controls. Cool and fine. Or, if you’re a maniac like me you can control each foot with a stick and turn on manual catching and kick strength and spin power to make Session into a skateboard QWOP It makes a single flatland, crawling kickflip a pretty big accomplishment, and never be a good virtual skater.
  • But like the early 00s, I’m watching the best of the best begin to emerge from the virtual scene, with players like JAHDexe making legit, unique skate videos.
  • There’s even a Session collective, Dizzy Skateboarding Co., highlighting the cream of the crop in montages that take back to the best Girl’s Yeah Right or Zero’s Misled Youth.


  • I never even played the original Resi 2, and I still adored this remake. It absolutely stands up on its merits as just a fantastic bit of survival horror.
  • It ‘s such a pleasure picking your way through its intricate maps- solving puzzles, finding
    secrets, and trying not to get eaten.
  • Controversial opinion, though: I could’ve done without Mr X. He’s too mechanical to be scary, but enough of an obstacle to be incredibly frustrating.
  • I just wanted to poke around at my leisure.


I find Dusk to be quite ugly compared to other recent FPS throwbacks like Amid Evil and lon Fury, but having been a Quake fan, I do get a whole heap of nostalgia from it.

  • And it plays just right if you’re fond of the classics: you move as if you’re on ice skates and shoot like you’re playing a clicker game.
  • Even the reload animations are fun in this fond reflection of old-school shooters.
  • You don’t even have hands, but you can still spin your floating twin shotguns to magically put new shells into the barrel The levels travel between B-movie genres, and are actually funny.
  • I’ve never thought of level design as a medium for humor, but when I head off down a tunnel and suddenly fight a giant alligator for no reason, I can’t help but laugh.


  • This slice-of-life sim is a pocket of calm, especially in these trying times. letting you escape into a world of simple agriculture.
  • Planting, nurturing, and harvesting crops is a gentle process, and getting to know the personalities and quirks of the residents in Pelican Town breaks up your farming jobs nicely.
  • You can build any type of farm you like, from a profitable vegetable empire to a cosy barn
    with a few flower patches.
  • Being plonked on a huge empty lot might seem a little daunting, but once you settle into a routine the seasons will fly by.
  • Seeing the money roll in from your epic shipment of green beans after nurturing them for ten straight days is a feeling like no other-almost as good a rush as reaching a new level of friendship with one of the town’s inhabitants and uncovering some new aspect of their story.
  • Getting to know the community and learning about the underlying magic of the town always gives you more to discover.
  • Stardew Valley is both a blessing and a curse: it’s so peaceful, it will make your heartache for the tranquility of the countryside.


  • Quarterly expansions continue to reinvent the base game in strange, exciting new ways.
  • Its current expansion lets you tend a garden by planting seeds that grow monsters for you to kill or loot.
  • It’s so weird, but I love how consistently Path of Exile makes clicking on things until they
    die fun.
  • I’ve only scraped the surface of its more complex systems and endgame, and frequent updates have kept it from aging. This is still the king of ARPGs.


  • It’s been long enough that I’ve forgotten most of the details of the 40-hour story, but who cares? GTA V remains a glorious sandbox of destruction and mayhem, even without a story. You can grab some friends and go bananas in GTA Online together, or go on a reckless
    stunt-driving and plane-stealing spree alone in single-player.
  • Thousands of mods keep it fresh, but it barely needs them. And I will keep happily playing GTA V until the next one comes along.


  • A brilliant puzzle game. Each level is a condensed factory-building problem with many solutions, but only some are elegant enough to feel satisfying.
  • It’s the only puzzle game where, after finally solving a level, I’ve refused to move on to the next one because I knew I could solve it better. And that is one of its major appeals-getting better.


  • The ultimate digital playground for creativity. This blocky sandbox has inspired a whole generation of players, from kids to an industry of professional builders.
  • Projects like the Uncensored Library, the charity Block By Block, and hundreds of other
    initiatives prove that Minecraft is a gaming force for good.


  • The funniest game ever written? Likely. More importantly, Portal 2is the finest example of the Steam Workshop’s success, with a near-infinite selection of user-made maps.
  • I played the campaign once, but many more weekends with a co-op friend, hungry for
    new puzzles to punish our brains with.


  • You don’t hear much about Rocket League these days, but you don’t hear about bowling. either, and people haven’t stopped playing that. As other competitive games come and go, Rocket League remains an immovable pastime.
  • It isn’t just because ‘soccer, but with cars’ was a novel idea. Others have tried to replicate Rocket League and have failed because they lack the subtle controls that enable fake outs. trick shots. and passing plays.
  • After 1000 hours, I’m still trying to air dribble properly.


  • Civtypically gets two expansions before the focus shifts to the next one, but Civ Vlis unexpectedly still going.
  • It’s definitely shaping up to be the densest of the 4X series, with more civs and scenarios still coming, and with the big changes the base game made to cities, and the expansions’ interesting experiments with golden ages, dark ages, and climate change, it’s another strong entry in the immortal series.
  • And now you can also convert cities with rock bands.


  • A serious, daunting military sim that conjures up an infinite supply of agonizingly tense sniper duels, convoy ambushes, night-time raids, and all-out battles.
  • But for extended lengths of time, it’s horrifyingly quiet, full of long build-ups as you crawl through the undergrowth, nervously dash through exposed areas, and constantly keep an eye out for any signs of life.
  • And then there’s the crackle of gunfire, or a sniper’s shot echoing through a valley, and you’re diving behind cover, trying to figure out where it’s coming from.
  • Instead of being a gun on legs. you’re a vulnerable soldier, but also a flexible one.
    You can quickly shift between different.


  • Hideo Kojima’s swan song to the Metal Gear franchise before his unceremonious departure from Konami to start his own studio, MGSVis one of the best stealth-action games you can get your hands on.
  • This ambitious sandbox game values your freedom to handle any mission you see fit over anything else.
  • Sneaking around bases with your dog, to calling in a chopper that’s blasting Hall and Oates Maneater as back-up is just a tiny fraction of the hijinks you’ll get into.
  • Combine this with the trademark Metal Gear anime-Esque melodrama that will leave you both speechless and slightly confused as you manage the highs and lows of running a private army.


  • I think Odyssey’s often really underrated – dismissed as just another Ubisoft sandbox.
  • Sure, it’s got way too much bloat, and its Witcher like RPG aspirations don’t always gel super well with Assassin’s Creed’s accumulated mechanical baggage. But its world is just
    completely spectacular.
  • Even if you don’t enjoy the action, you’ve got to recognize what a technical marvel its realization of Ancient Greece is – utterly huge and packed with authentic detail and
    mythological wonder. Few digital spaces are as breath-taking to simply travel across, and after nearly 100 hours, I still don’t feel like I’ve seen everything it has to offer.
  • Between this and Origins, I’m actually excited about the future of the series again,
    which feels miraculous.


  • Halo was the first FPS to nail shooting on a gamepad, but once you play on PC, with mouse and keyboard and a 144Hz monitor, there’s no going back.
  • With each game added The Master Chief Collection becomes a better deal on PC.
  • They look old, but the campaigns still offer some of the best sandbox level design in
    shooter history and multiplayer runs so smoothly on modern dedicated servers.


I’m psyched for Kerbal Space Program 2, coming out next year, which will include co-op. Until then, there’s nothing else on PC like Kerbal a game that will inspire you to learn basic rocket physics and feel like a damn genius for every accomplishment.


  • Street Fighter V may not have been in the best shape when it launched. but Capcom has nursed it into a fighting game that lives up to its legacy.
  • Its roster of iconic returning characters-alongside a few new challengers- accommodates a wide range of playstyles that are fun to learn how to counter. More than anything.
  • I respect it for how welcoming it is for beginners.
  • Perfect execution is still a steep grind for novices, but it’s more forgiving than previous iterations.


I can’t imagine a Top 100 list that doesn’t feature Counter-Strike.

  • For me, it’s synonymous with PC gaming. Its community is frequently highlighted for its
    toxicity and this can make it daunting to queue into competitive matches solo.
  • That said, I’ve made some lovely friends while grinding through its skill groups, and
    forming a premade squad took over my Friday nights for the best part of a year.
  • Counter-Strike: Global Offensive offers a precarious balance of electrifying highs and rock bottom lows that make it just as easy to criticize as it is to fall in love with it.
  • In a good session, the thrills of clutching an


  • When I want to have a good time in the ocean, frolic with some dolphins and swim through schools of tropical fish, I play Abzu. When I want to have a bad time in the ocean I play Subnautica.
  • There are behemoths with eyes bigger than your body who look at you like just
    maybe you’re a morsel worth opening their colossal maw for.
  • There are razor mouth jerk fish who will saw your bones because you had the audacity to swim near their weeds. There are things beyond description in the crushing depths where it feels like physics don’t apply.
  • I don’t know why I play Subnautica actually, but ‘l never forget it.


  • It’s been a stressful year. And whenever I’m stressed, which is always, I meditate. Find a center, breathe, step outside my thoughts.
  • But Forza Horizon 4 is home to perhaps the most potent meditative technique I practice: driving expensive cars through fences and over hummocks (and the occasional hillock) in the English countryside.
  • The Horizon series is still the most blissful, accessible, whatever you-want-it-to-be car game around.
  • I tend to spend a lot of time applying dumb liveries to vans and driving them off cliffs because a van suspended in mid-air feels like a form of existential protest to me. To hell with gravity and roads and lightweight chassis.
  • I’m a van and I can fly. Anyway. you can race cars in Horizon 4 too, I guess.


  • There are few things in games as tense and exciting as one of Monster Hunter Worlds’ monster fights.
  • It’s essentially a game of endless boss battles with exploring and RPG tinkering in
    between, and they’re the best boss battles in the business dynamic, unpredictable brawls where you can be about to lay the killing blow on a fire-breathing tyrannosaurus rex, only to be interrupted by a screeching dragon furious you’ve stumbled into its territory.


It’s been a real pleasure watching this cartoony baseball series grow from a fun but casual action game into a sim with real managerial depth and challenge.

  • Franchise mode is excellent allowing you to enhance the skills of individual players over the course of the season, sign and release players, and see veterans retire and rookies appear over the winter break, giving your team an evolving history and continuity.
  • Customization lets you control everything from the logo on your team’s caps to the structure of the post-season.
  • And Pennant Race is a great online mode challenging you to climb the ladder in a series of games against friends or other players.
  • Metalhead Software swung for the fences and really connected.


  • Where do you go after the vast scale of the Homeworld games, and 40.000 years into the future with Dawn of War?
  • Super small-scale squad-based World War II, obviously. It might not have been the most obvious choice of theatre, but Relic made an RTS that’s intimate, brutal, engaging, and intricately tactical.
  • The campaigns themselves are a blast, added to with smart standalone DLC introducing
    tangibly different factions and the multiplayer experience delivers some of the most intense, entertaining experiences I’ve ever had mowing down hordes of Nazis.
  • It was the blueprint for future Dawn of Wargames and is a title that still gets installed on my rig for a quick blast whenever I find myself coming down off a Dan Carlin binge.


  • Skylines have maintained their position as the best city builder for five years now and shows no signs of giving up the crown.
  • The modding community has played a big role in its longevity, churning out a mountain of cosmetic and mechanical changes.
  • I’ve got something like 200 mods that are just cyberpunk.
  • Every time l think I’m tapped out and can’t build another district, I’m seduced back in
    for another urban planning experiment.
  • I’ll be here until there’s a sequel.


  • I still marvel at the audacity to put an entire area., Ash Lake, behind an invisible wall that many players will never find.
  • Dark Soul’s commitment to player discovery is what makes its unforgiving world so entrancing.
  • And the multiplayer is still one-of-a-kind, which is why the hourlong standoff I had with another player over what I thought were traps – but were actually harmless glowing pebbles they put down to taunt me- is still one of my favorite gaming memories.


  • I paid 100 bucks for Terraria nine years ago. played many hours of it, and was satisfied. It’s surreal to go back to it in 2020, after its last (free) major update, to find the same compelling crafting and exploration expanded with literally thousands of items massive bosses, and secrets I have to read a wiki to find.
  • Those additions long ago distinguished Terraria from being a 2D Minecraft clone, but it’s still staggering just how much awaits discovery in this game.


  • There’s something very calming about putting together killing machines sticking jetpacks on ax-wielding behemoths, swapping out piddly little lasers for armor-melting super cannons -it’s not a bad life.
  • The battles are great, of course, but I’m always excited to get back to the garage so l can tweak my lance.


  • League of Legends defined esports but even 11 years on it also continues to be a ridiculously fun and challenging game. Recent changes in season ten make matches even more dynamic and unpredictable in a good way, and Riot’s aggressive balancing keeps the competition fierce.
  • If you’ve not played it before. It’s never too late to learn.


  • The best horror game on PC. Your alien adversary is unpredictable. dynamic, and adaptive, which makes it a terrifying thing to have to stalk you from the shadows of Sevastopol.
  • And the space station’s hard-edged sci-fi aesthetic, inspired by the 1979 movie, is to die for.
  • Literally, if you spend too long-standing around admiring it.


  • This first-person adventure game is a collection of strange. fantastical tales about the deceased Finch household.
  • As the last living member, Edith has returned to the family home to discover her relative’s hidden histories and how each member met their unfortunate end.
  • A touching story that is masterfully told.


  • Rainbow Six Siege is both complex and beautifully simple.
  • On the surface, all you need to do is capture/defend your objective, so beginners can quickly grasp the aim of the game, but veterans with thousands of hours clocked can still find plenty of ways to improve all the way up to a professional level.
  • It’s a game where with guns that can end your round with one bullet and hundreds of tactical micro-decisions needing to be made in its many intense moments, I often need
    half an hour to calm down after a session.
  • Recent new operators and revamps to some of its labyrinthine maps have been strong, too, but the battle against toxicity and bugs isn’t over.


  • This iconic JRPG boasts all the usual tropes: dungeon, battles, attacking and dethroning God, etc.
  • But it’s in the mundane, not the supernatural, that it grabs you.
  • It’s got a wonderful sense of place, its Japanese town utterly evocative and authentic as you progress through the seasons.
  • And even more lovely is its cast of characters-a tight-knit crew of goofballs and misfits that form one of the most convincing and endearing friendship groups in games.


  • There’s no better feeling than noticing some tiny detail -could that really be a clue?
  • I think it just might be!- and being rewarded by Obra Dinn’s enthusiastic burst of music when properly guessing how one of these sailors met their grisly end.
  • For a little clue – you have to pay attention to everyone’s shirt – and that’s all I’m saying on that.


  • Total War has explored several important historical periods, but none of them feel as fully realized as Three Kingdoms.
  • That’s because Three Kingdoms emphasizes the characters that defined that era of Chinese history, making for a dramatic and fun strategy game with a lot of wonderful little flourishes and quirks.
  • I love how factions are now defined by the personality of their leaders, Iike the conniving Cao Cao or the aging dignity of Liu Bao, and how that focus on personality also makes diplomacy actually matter over the course of a campaign.
  • Instead of fighting faceless factions, you’re sitting down with enemy generals with their own stories, motivations, and weaknesses, and it makes the battles feel all the more
    intense when they’re the result of interpersonal conflict between warlords.


  • If there’s one MMO you should play in 2020, FFXIV is it. The latest expansion uses years of careful character development to deliver a dimension-spanning gut-punch that rivals the series’ best, and l really enjoy how FFXIV tells such a coherent yet expansive story.
  • It’s just a joy to play. Its classes are fun, and dungeons and bosses are so unique and well-crafted that I don’t mind running them over and over again for new gear.


  • I don’t like the horror aspects. I’m a wuss, and handling zombie corpses in VR makes me too nervous.
  • Handling all other things with the Gravity Gloves, however, is fantastic.
  • It’s like you’re Thor and everything is your hammer.


Not even XCOM: Chimera Squad’s missions are perfectly bite-sized like Into the Breach‘s snacky levels. Strategy games are usually life-devouring posture-killers.

Not so with Into the Breach. Move mechs, trick giant insects into smacking into mountains, and you’re done. One step closer to saving a world, time left to walk the dog.


It’ll cost an arm and a leg to keep up with the seemingly endless amount of expensive add-ons, but there are simply no other games out there quite like The Sims series.

Whether you play casually or devotedly, it remains utterly absorbing, occasionally morbid, often hilarious dollhouse, person simulator, and multiple story generator.


For the longest time, I thought Battle royals were not for me. Apex Legends changed that, by encouraging me not to hide away like a coward, but to embrace the speed, maneuverability, and lethality of its design and go looking for a fight.


You come to Yakuza 0 for the Japanese ’80s crime drama, but you’ll stay for the over-the-top fights and wholesome character moments as you try to improve the lives of the citizens of Kamurocho.

Also, seeing the series beloved protagonists, Kiruyu and Majima, in their awkward 20s struggle to figure out what kind of men they want to be is surprisingly relatable.

The Yakuza franchise has been around since 2004 and Yakuza 0 is the perfect introduction to the series.


You can kill someone with a homing suitcase. And it is the reason Hitman 2 is one of the most satisfying stealth games around.

Look behind the thematic window dressing of a stoic assassin causing trouble in a series of neighborhoods and you will realize that Hitman 2 is a procession of puzzle boxes built on rigidly consistent rules.

It is a rare and beautiful game, where breaking your own sense of immersion makes for a more enjoyable experience.


Doom Eternal’s frantic relentlessness is often exactly what I am looking for in a shooter. Judging resources and living every second on the edge of death is a great way to unwind and a few other games require quite the same undivided, hysterical concentration.

While Eternal didn’t change enough to give it the impact the 2016 reboot did, it didn’t really need to. That intoxicating cocktail of hardcore metal, intricate map design, and gruesomely cathartic glory kills is as exhilarating as ever, in necessary short bursts.


Cardboard Computer took seven years to release all five episodes of Kentucky Route Zero, and it was still worth the wait. This evocative adventure about the struggles of rural America is more relevant today than ever.

It’s an anthology of stories from the road, tales of America lore intertwined with the truths of working-class folk. Miners, electricians, and clerks take center stage, telling stories of difficult survival during economic hardship.

It’s a powerful story that ultimately conjures a damning portrait of America.


This modern strategy classic sticks around year after year because it’s such an endlessly flexible sandbox, but the Chosen, stars of its must-have expansion really make it for me.

They’re nasty, vengeful alien commandos who show up to make your life hell time and again. They made me miserable, but in return, I tracked them to their hideouts and relished the chance to finish them off after so much torment. Evil’s just more fun to fight when it has a face you can punch.


I first played Dungeons & Dragons in the 1990s. Even then Planescape was a widely imaginative setting – multiversal city run by squabbling philosophy gangs.

Torment takes that world and emphasizes its urban grittiness, with magic tattoos instead of plate mail and charms made of flies.

The heroes are scuffed-up too. There is a thief who is part-demon and voiced by Sheena Easton, a pyromancer with eternally burning skin, and you, an amnesiac corpsman.


The most creative shooter campaign in years, plus a wonderfully dramatic multiplayer offering. Now that it’s finally on Steam, you’ve really got no excuse not to pick it up.

If any game deserves a second life it’s this.


Playing Outer Wilds, I felt a kind of childlike wonder at the cosmos that I haven’t felt in a long time. Each planet that you can visit is a wonderful scientific enigma that slowly reveals a tragic and poignant story about our place in the universe.

It’s charming, endlessly inventive, and, despite a frustrating final puzzle one of the most consistently incredible indie games I’ve ever played.

While games like Elite Dangerous try to recreate the joy of discovery by emulating an entire galaxy, outer Wilds packs it all into a single solar system trapped in a 20-min time loop.


Hollow knight is still the best Metroid game. Nintendo, cancel the rest of your 2D Metroid plans, mainline that Prime stuff because Team Cherry has it handled.

No other 2D adventure has a much tucked away, a constant unfurling of scope, character, and history.


No game has levels like the ones found in Dishonored 2. Most of them would be the high point of an entire game anywhere else.

When you reach the Clockwork Mansion, you think it’s probably peaked, with its elaborate transforming rooms and terrifying mechanical constructs, but then a few missions later you hit A Crack in the Slab, letting you explore a mansion in both the past and present, altering the timeline to complete your mission.

Picking apart their quirks and figuring out how to break the patterns of the guards requires a lot of lateral thinking, but thankfully you’ve usually got a lot of nifty tricks up your sleeve – at points, you feel more like a trickster good than an assassin.



This is not just the finest, tightest, sharpest action games ever, it’s also one of the best rhythm games you can play on PC.

Imagining each flourish of an enemy sword as a node on an approaching fretboard is a useful way of parrying and dodging your way through the dark world of Sengoku-era Japan.

As is customary from FromSoftware by now, the combat is note-perfect, too, making the punishingly rewarding learning curve feel as firm, fair, and utterly enthralling as ever.


100 BEST PC GAMES :: Slay the Spire

Still the best roguelike deck builder, despite a couple of challenges. You will know you’re hooked after the first time you spend a full minute deciding whether to click on a campfire or a shop.


100 BEST PC GAMES :: The witcher wildhunt 3

The magic of The Witcher III lies in its many side quests. When you pluck an innocuous-sounding bounty from a village notice board, you never really know what kind of wild story you are about to get yourself tangled up in.

Almost every quest feels weighty and worthwhile, with memorable stories inspired by some of the very strangest cuts from the depths of Eastern European folklore.



Easily many of you out there have a crush on this game of 2019, checking off all the boxes on your internal wishlist: beautiful and incredibly detailed open world, lots of stuff to do but typically not much pressure to do any of it until you were ready and believable characters you felt invested in.

Many of the missions in the second half felt a bit samey, but since missions were spaced out over the 100 or so hours you played it didn’t bother much.


100 BEST PC GAMES :: Divinity: Original Sin II

There is a sad quest about dogs that you can only do if you know how to speak to animals. You can rip off people’s faces and wear them to disguise the fact that you’re a skeleton.

You can accidentally finish quests before an NPC explains them to you, just because you stumbled into them. Divinity: Original Sin II feels much more like playing with a creative and clever DM that most modern RPGs, especially the sort that lays much of its choice in rude or nice dialogue options.

And the turn-based combat is great, in part just because it’s turn-based, as it should be.


100 BEST PC GAMES :: Disco Elysium

Disco Elysium lingers long after it’s over. It poses a barrage of questions and constantly challenges with its themes of revolution, nationalism, morality – a kaleidoscope of ideologies all being presented before the games tear them down. Every character seems to have a manifesto, and the game itself almost serves as a manifesto for the future of RPGs, or at least ZA/UM’s vision for it.

It rips out so many tired RPG cliches and swaps world-shattering stakes for an introspective exploration of a man utterly failing to hold it together.

It grabs the genre by the shoulders and shouts. “You don’t need elves or fights or scenery-chewing villains!” And even when it uses conventional stuff like skill checks, it reinvents the whole system. Skills have personalities.

They talk to you. they tell you secrets about the city or offer insights into crime scenes.

Playing other RPGs, you would just keep thinking about Disco Elysium. It makes most of them seem cautions and set in their ways and the constant recycling of systems that have, in some cases, barely change in decades seems less forgivable now that there’s much more appealing alternative available.


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